mtg keywords

Some spells and abilities have an additional clause that replaces the graveyard with another game zone. This ability was formerly associated with creature type Wall which had implicit "rules baggage" that prevented attacking. Proliferate is a keyword action introduced in Scars of Mirrodin. By choosing to pay the alternative cost, which is a static ability, it becomes an Enchantment-Aura spell; if the creature it targets leaves the battlefield before the bestow card resolves or while the bestow card is enchanting the creature, the bestow card enters the battlefield as an enchantment creature – unlike a regular aura card which would become unattached and go to the graveyard. So, you’ll find a lot of ‘flying’ creatures are white and many ‘trample’ creatures are green. Note that this term is separate from other ways permanents can be put into their owners' graveyards, such as destruction (meaning regeneration has no effect on sacrifice) and state-based actions (a creature having 0 toughness, for example). This ability is written (Creature type) offering. Fight is a keyword action that has been sporadically printed in some form since the card Gargantuan Gorilla, but it was not keyworded until Innistrad. When an equipment with living weapon enters the battlefield, its controller puts a 0/0 black Germ creature token onto the battlefield then attaches that equipment to the token. Jump-start appears in Guilds of Ravnica and is associated with the Izzet League. When a creature leaves the battlefield or stops being a creature by some effect, any equipment attached to it "falls off", becoming unattached but remaining on the battlefield. This ability was generally found on creatures, though any permanent can be regenerated. The following are keywords currently in use in the card sets other than the Core Sets and the Un-sets (parody card sets; see Unglued). Most creatures with defender are wall type creatures. Nonlethal damage marked on a creature normally goes away at the end of the turn. While the keyword "shroud" was introduced in Future Sight, the ability itself existed long before, first appearing on Spectral Cloak; cards which featured this ability were all issued rules errata to have or grant "shroud". [20], A creature with intimidate can't be blocked except by artifact creatures and creatures that share a color with it. Scry originally appeared in Fifth Dawn as a keyword ability, primarily on instants and sorceries as "Scry 2", though it was designed to allow other values. This ability is similar to storm and appears on a single timeshifted card from Future Sight, Bitter Ordeal. The oracle text[clarification needed] has also not been changed.[relevant? Morph was introduced in the Onslaught block. It is an evolution-style mechanic that mimics a creature changing into a "new improved version". It is the returning mechanic in Magic 2012, where it can be found mostly on black and red cards. These words are used simply to tie cards with similar abilities together. As a creature with amplify enters the battlefield, its controller may reveal any number of creature cards in his or her hand that share a creature type with the creature . Equipment does not "fall off" if another player gains control of either the creature or the equipment – the player who controls the equipment may pay the Equip cost to move it to a creature he or she controls. Menace was instituted as a keyword in Magic Origins, and was retroactively applied to previous cards with that ability. If a creature has multiple instances of prowess, each triggers separately. Creatures with flying can't be blocked except by other creatures with flying and/or reach. To determine how this interacts with continuous effects, use the counter's timestamp. It appears on certain shapeshifter creatures and tribal spells in Lorwyn. Amplify only appears in Legions. Creatures with soulbond can be paired with other creatures (with or without soulbond) when either creature enters the battlefield. Fear was replaced as a viable keyword by intimidate. Wither was introduced in Shadowmoor. This list also includes ability words, which are italicized words that have no rules meaning but are used on cards with similar abilities. This only prevents the explicit method of countering spells; such a spell can still be countered by the game rules. That land becomes "fortified" and can then be referenced by the fortification as the "fortified land". A creature with landhome may only attack a player who controls a land of the specified land type, and must be sacrificed if its controller does not control at least one land of that same type. The "rally" mechanic was first introduced in the Battle for Zendikar set, and is a keyword given to the abilities of allies from the original Zendikar set. A bestow card cast for its normal cost will enter the stack as a creature spell. Imprint is an ability word which only appears on artifacts and creatures. A card with raid gains an additional effect if their controller attacked the turn they are played. Raid is associated with the Mardu and appears in Khans of Tarkir. The ability was originally designed to represent an ever-climbing cost, eventually forcing the player to sacrifice the card and lose its benefits, although later incarnations provide a benefit for the number of age counters on the card. As a spell with convoke is cast, its controller may tap any number of creatures. This ability is written Ripple x. This ability is written Afterlife x. In 2009, intimidate was announced as an evergreen keyword to replace fear, though it did not appear in a Core Set until Hideous Visage was printed in Magic 2012. If the card is "kicked", an ability of the card takes effect. The player removes a time counter every time his or her upkeep step begins. This ability appears on a single timeshifted Aura from Future Sight. Mark Rosewater has opined that labeling this mechanic with an ability word was "a mistake".[16]. A player or permanent with hexproof cannot be the target of spells or abilities controlled by an opponent. An ability such as "Regenerate [this creature]" could be activated; in this context "regenerate" means "set up a regeneration shield", which protects the affected permanent from the next time it would be destroyed (either due to damage or to "destroy" effects). A player can only do this once per turn per forecast card. Infect appears on Phyrexian cards in the Scars of Mirrodin block. However, a flying creature can block all other creatures, with or without flying. Fear is an example of "retroactive keywording", meaning it was an ability that had existed long before it was given a keyword; its eponymous card, Fear, was in the original set Limited Edition Alpha. When the enchanted creature would be destroyed, an attached Aura with totem armor is destroyed instead. Regenerate represented two related keyword actions. In addition to providing information to players, this ensures that players don't cheat by playing cards without morph face-down. Flash is the keyword of an ability introduced in Mirage. This ability is written Dash (cost) on creature spells. If a creature with unleash has a +1/+1 counter on it (whether put there by its own ability or another source), that creature can't block. The game mechanic was featured in Ikoria: Lair of Behemoths.12 1 Description 1.1 History 1.2 Types of keyword counters 2 Rules 3 Rulings 4 References A permanent with a keyword counter on it gains that keyword. This mechanic first appeared on some enchantment creatures from the Theros block. After Time Spiral, the design and development teams reconsidered this policy and made it a habit to re-use old mechanics that they feel they can explore in new ways, contribute to flavor, or otherwise improve upon. To proliferate, a player chooses any number of permanents and/or players with a counter (e.g. [24] With the rule changes announced in July 2009,[25] all cards edited to use this keyword were re-edited to no longer use it. Some cards have multiple kicker abilities; a player may choose to pay any, all, or none of these. Is there a list somewhere that gives a basic list of keywords for each color. This mechanic appears in all colors in Rivals of Ixalan set. With Magic Origins, intimidate was phased out and supplanted by menace.[20]. This ability is first seen in Ravnica Allegiance and is usually associated with the Azorius Senate. Reinforce appears in Morningtide. are of the creature type or sub-type (quality), are of the color (quality), and so on. Spells with jump-start can be cast from the graveyard with the additional cost of discarding a card. Haunt appears on creatures, instants, and sorceries. When paired, each of the paired creatures receives the ability printed on the soulbond creature's card (if both creatures have soulbond, they each receive both abilities). Imprint was introduced as a keyword in the Mirrodin block and became an ability word in the Scars of Mirrodin block. a creature with swampwalk can not be blocked if the opponent has a swamp on the battlefield). Ability words are usually used for non-keyworded block mechanics. It gives the player who casts it the option to sacrifice a creature they control when it enters the battlefield, so that a specified ability will trigger.

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